ROBOTECH is a sweeping science-fiction anime epic of humans defending their homeworld against alien domination. The saga is told through the eyes of characters caught up in a series of wars that erupts when a mysterious spacecraft crash-lands on Earth at the turn of the millenium.

On 11:27 PM by Rev. Dr. Eric Z. Willman in
The communications engineer is the high-tech wizard who can link  an entire world with sight and sound. This character has an indepth  knowledge of state of the art communication systems. This includes  laser and satellite transmission, sensory equipment and weapon systems.  Training includes combat orientation, enabling the communications en- gineer to coordinate Destroid and Fighter pilots, interpret sensory data,  and relay that information correctly and quickly to combat personnel.  This character can be a field operator as part of a recon or security unit  or a deck officer on the bridge of the SDF-1, A.R.M.D. Space Platform  or battleship.

Training does not include piloting Mecha, but it is an available skill.  The communication engineer can learn to pilot any Destroid by selecting  Mecha skills among the other skills available. Considering the combat  nature of their work, it may be wise to be able to pilot Mecha if needed.  The communication engineer can operate the weapons system of the  Commanchero assault helicopter, and assist with the weapons and target- ing of most others.

In addition to the O.C.C. skills listed with bonuses, the player selects  "other" skill areas. These additional skills are only limited as stated.  Players should try to select skills that reflect the character's O.C.C.  and combat conditions.

Attribute Requirements: I.Q. 10

O.C.C. Skills:

Laser communications (+ 15%)
Radio: Basic ( + 30%)
Radio: Scramblers (+15%)
Radio: Satellite Relay ( +30%)
Surveillance Systems (+10%)
Read Sensory Instruments (+ 10%)
Weapon Systems (+10%)
Computer Operation (+15%)

Other Skills: Select 16 other skills from those available. Note: Hand to hand basic counts as one skill, hand to hand expert counts as two, and martial arts counts as three skills.

Communications: Any (+10%)
Domestic: Any
Electrical: Basic Electronics only (+ 5%)
Espionage: None
Mechanical: Automotive, aircraft and computer repair only
Medical: First Aid only
Physical: Any
Pilot: Any
Pilot Related: Any (+10%)
Science: Mathematics basic, and Advanced Technical: Computer and photo only (+ 5%)
W.P.: Any

Authorized Clearance Upon Assignment: Additional sensory scan- ning equipment, surveillance equipment, optical enhancements,  video and photography equipment, weapons, land vehicle, aircraft,  spacesuit, combat body armor and Mecha (if warrented).

Standard Equipment: Mini-tool pack, wrist radio (short range - 8  miles), uniform, helmet, protective goggles, binoculars, flashlight  and utility belt.

Note: All O. C. C.' s are allowed to carry and use additional personal  items, such as vehicles, side-arms, clothing and equipment.

Monthly Wages: 2000 credits per month for enlisted men at levels  1-5; 6th level and higher — 2400 per month. Officers make as much  as 3000 to 4000 credits per month. Freelance agents (mercenaries)  make only slightly more than the enlisted man; about 2400 credits  per month.

Personal Savings: 4D6 x 100.