On 11:35 PM by Rev. Dr. Eric Z. Willman in The Zentraedi
This is basically the standard Tactical Battle Pod, with twin missile launchers mounted on top instead of the anti-aircraft lasers. The additional weight and awkwardness of the missile launchers slows the maximum speed of the Battle Pod by about 50%. Generally, one out of every dozen Tactical Battle Pods is a light artillery unit. Of course, exact numbers vary with each combat situation.
The Light Artillery Battle Pod
Also known as the Regult Light, Artillery Combat Pod
Vehicle Type: Zentraedi Mecha
Crew: One
M.D.C. by Location:
Particle Beam Cannons (2) — 25 each
Auto Cannons (2) — 25 each
Missile Launchers (2) — 50 each
**Missile Launcher Pivot — 30
Legs (2) — 25 each
*Main Body — 50
*Depleting the M.D.C. of the main body means the pod is completely destroyed and useless. The pilot is likely to be slain.
**The missile launcher pivot is the thin, but tough, connecting unit that holds and turns the missile launcher pods. Attackers are — 2 to strike the pivot, even on a called shot.
Speed: 90mph (144.8kmph), fully loaded, 120mph (193kmph) with
missiles expended.
Height: 62.7ft (19.12m)
Width: 32.3ft (9.86m)
Length: 27.2ft (8.3m)
Weight: 39.6 tons
Main Engine: Reactor type; output: 1.3 GGV
Weapon Systems
1. Dual Mounted Particle Beam Cannons are mounted in the front, toward the top of the main body. Each cannon can move and fire independently, or in tandem. Both are capable of 360 degree rotation, with 180 degree arc, up, down and side to side.
Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: 4D10 per blast
Range: 4000ft (1200m)
Rate of Fire: Individual blasts or simultaneous volleys (2 blasts, one from each cannon; 8D10 M.D.).
Payload: Unlimited
2. Auto Cannons mounted in the lower front of the battle pod. 360 degree rotation with an 180 degree arc, up, down and side to side.
Primary Purpose: Assault/antipersonnel
Secondary Purpose: Defense
Mega-Damage: 1D6 short burst, 2D6 long burst or 4D6 for an extended, full melee of continuous fire. Each burst is considered to be one attack, regardless of the damage inflicted. Range: 2000ft (600m)
Payload: Limited to 400 rounds per gun. 24 rounds are expended in a full melee burst, 12 in a long burst and 6 for a short burst. A typical combination of bursts will provide for about 30 melees of continuous fire.
3. Light Missile Launchers can fire any type of short range missile. Since the Zentraedi are concerned only with victory/destruction, usually high explosive, plasma and other destructive type, are used. The missile pods are mounted on a pivot that can rotate side to side, or up and down, within an 180 degree arc.
Primary Purpose: Assault
Secondary Purpose: Anti-Aircraft
Mega-Damage: Varies with specific missile type.
Range: Varies; short range, usually, about 2 or 3 miles.
Rate of Fire: One at a time or in volleys of 2, 4 or 6, per each missile pod (2).
Payload: 12 short range missiles, per each missile pod, for a total of 24.
4. Optional Hand to Hand combat is limited to kicks, body blocks and stomps.
Mega-Damage: Kick 1D6 M.D.
Body Block 1D6 M.D.
*Stomp with foot 1D4 M.D.
*The stomp is effective only against small targets of 12ft or smaller.
Number of Attacks: Equal to the combined hand to hand of the pilot.
WEAPON COMBAT SUMMARY
Attacks Per Melee: Equal to the combined hand to hand of the pilot.
Particle Beam Cannon: 4D10 M.D.; Range: 4000ft (1200m)
Auto-Cannon: 1D6, 2D6 or 4D6 M.D.; Range: 2000ft (600m)
Missile Launcher: Damage and range vary.
Optional Hand to Hand: Kick, stomp or body block.