ROBOTECH is a sweeping science-fiction anime epic of humans defending their homeworld against alien domination. The saga is told through the eyes of characters caught up in a series of wars that erupts when a mysterious spacecraft crash-lands on Earth at the turn of the millenium.

On 11:15 PM by Rev. Dr. Eric Z. Willman in

The Officer's Battle Pod is a standard, combat Mecha issued to all in the elite officer class of the Zentraedi army. Its basic design, construction and operation is similar to the standard Tactical Battle Pod. The legs are controlled by foot pedals, arms and weapons by the physical manipulation of the pilot, and superior movement and response is possible through the symbiotic relationship between man and machine via protoculture. The pod performs equally well on land as it does in space. Rear thrusters provide propulsion, while smaller thrusters mounted in the legs and body, maneuverability.

The Officer's Battle Pod addresses the problems of the standard, tactical Mecha. It is less cramped, heavily armored, and even possesses hand to hand capabilities by using its arm-like weapon appendages. Additional improvements include greater speed and firepower. Although the Officer's Pod can fit itself into a special armored unit with trans-atmospheric capabilities, the pod itself can not transform. Approximately one in every 100 Battle Pods is an Officer's Pod.

The Tactical Officer's Pod

Also known as the Glaug Combat System
Speed:
ing
Height:
Width:
Length:
Weight:
by Location:
Large Particle Beam Cannon — 50
Front Auto Cannons (2) — 25 each
Weapon Arms (2) — 50
Sensor Eye (1) —25
Legs (2) — 50 each
Engine Thrusters (2) — 25 each
*Main Body — 100

*Depleting the M.D.C. of the main body means the pod is completely destroyed and useless. The pilot is likely to be slain.

300mph (482.7kmph), running; 670mph, (1078.2kmph) fly-
54ft (16.55m)
26.2ft (8m)
27.2ft (8.3m)
41.2 tons
Main Engine: Reactor type; output: 3.9 GGV

Weapon Systems
1. Large Particle Beam Cannon mounted on the topmost part of the main body. The cannon has limited movement, with only a 60 degree maximum angle, up and down and a 45 degree rotation, side to side.
Primary Purpose: Assault
Secondary Purpose: Anti-Aircraft
Mega-Damage: 5D10 + 25 per blast
Range: 10,000ft (nearly 2 miles/3.2km)
Rate of Fire: A maximum of two per melee.
Payload: Unlimited

2. Auto Cannons mounted in the lower, chest-like area of the main body. Each can move independent of the other, with a 360 degree rotation, and an 180 degree arc, up, down, and side to side.
Primary Purpose: Assault/antipersonnel
Secondary Purpose: Defense
Mega-Damage: 1D6 for short burst, 2D6 for long burst, or 4D6 for a full melee of continuous fire.
Range: 4000ft (1200m)
Payload: Limited to 240 rounds per each gun. 24 rounds are expended in a full melee burst, 12 in a long burst and 6 in a short burst.

3. Weapon Arms or Appendages: Each arm has two weapons built into them; a particle beam cannon and a small impact cannon.

Weapon Arms - Particle Beam Cannon
Primary Purpose: Assault
Secondary Purpose: Anti-Aircraft
Mega-Damage: 4D10 per blast
Range: 4000ft (1200m)
Rate of Fire: Individual blasts at a rate equal to the pilot's combined, hand to hand combat skill.
Payload: Unlimited

Weapon Arms - Small Impact Cannon
Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: 1D8 for short burst or 2D8 for long. Continuous fire is not possible.
Range: 4000ft (1200m)
Rate of Fire: Equal to the pilot's combined, hand to hand skills.
Payload: Limited to 240 rounds per each weapon arm. Fires 6 rounds in a short burst, 12 in a long burst.

4. The Officer's Pod can also fire short range missiles.
Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: Varies with specific missile.
Range: Varies, any short range missiles.
Rate of Fire: One or volleys of two.
Pay load: Six

5. Optional Hand to Hand Combat is possible.
Mega-Damage: Punch 1D4
Kick 1D6
*Stomp 1D4
Body Block 1D4

*The stomp with the foot is effective only against small objects of 12ft or smaller.

Number of Attacks: Equal to the hand to hand abilities of the pilot for both weapons and physical combat.

Note: The Officer's Pod can leap up to 80ft (24.4m) horizontally, or 25fF(7.6m) high.

WEAPON COMBAT SUMMARY
Attacks Per Melee: Equal to the combined hand to hand of the pilot; usually, 4 or 5 attacks.
Particle Beam Cannon: 5D10 + 25 M.D.; Range: 10,000ft (3.2km)
Auto-Cannons: 1D6, 2D6 or 4D6 M.D.; Range: 4000ft (1200m)
Arms - Particle Beam: 4D10 M.D.; Range: 4000ft (1200m)
Arms-Impact Cannon: 1D8 or 2D8M.D.; Range: 4000ft(1200m)
Optional Hand to Hand: Punch, kick, stomp or body block.