On 11:24 PM by Rev. Dr. Eric Z. Willman in The Robotech Defense Force
This character is a mechanical genius, able to effect repairs, modify design and operate machinery. While usually the unsung hero behind the scene, the Mechanical Engineer is often a crucial member of Mecha recon teams and security units. In remote areas these men and women are as revered and needed as doctors. Since Zentraedi can not fix their own machines they sometimes kidnap mechanical engineers, or enlist the aid of unscrupulous free agents (mercenaries) to repair their aging and combat damaged Mecha. Mechanical Engineer mercenaries, who sell their talents to Zentraedi, are considered to be among the worst traitors to humanity.
The mechanical engineer is not formally trained as Mecha pilots, but can select Mecha skills among the "other" skills available. Their mechanical familiarity with Mecha provide them with + 10% to pilot Destroids.
In addition to the O.C.C. skills listed, with bonuses in parenthesis, the player can select "other" skill areas. These additional skills are limited only as stated.
Attribute Requirements: I.Q. 7; high P.P. is preferred, but not a prerequisite.
O.C.C. Skills:
Mechanical Engineering (+ 20%)
Mecha Mechanic (+ 20%)
Weapon Systems (+10%)
Pilot Automobile (+10%)
Computer Operation
Other Skills: Select 16 other skills; at least 2 must be mechanical.
Communications: Any
Domestic: Any (+ 5%)
Electrical: Any ( + 5%)
Espionage: None
Mechanical: Any (+ 15%)
Medical: First Aid or Paramedic (counts as 2 skills)
Physical: Any
Pilot: Any (+ 10%, ground vehicle; +5%, aircraft)
Pilot Related: Any
Science: Mathematics Basic and Advanced only
Technical: Computer and Photo only (+ 5%)
W.P.: Any
Authorized Clearance Upon Assignment: Any land vehicle, aircraft or Destroid (if the character has the piloting skills); additional tools, access to a garage and superior equipment, spacesuit, combat body armor and weapons.
Standard Equipment: Mini-tool pack, portable tool box, flashlight, 3 signal flares, binoculars, protective goggles, air filter, Geigef counter, utility belt, wrist radio (short range - 8 miles), uniform and work clothes.
Monthly Wages: 2000 credits per month for enlisted men at levels 1-5; 6th level and higher — 2600 credits. Officers and specialists (I.Q. bonus or 12th level and up) — 3400-4800 credits per month. Freelance agents can net anywhere from 2200-6000 credits per month depending on skill level and need. Zentraedi and human rebels often barter in gold, gems, weapons, or other goods worth three and four times that.
Personal Savings: 6D6 x 100