ROBOTECH is a sweeping science-fiction anime epic of humans defending their homeworld against alien domination. The saga is told through the eyes of characters caught up in a series of wars that erupts when a mysterious spacecraft crash-lands on Earth at the turn of the millenium.

On 11:24 PM by Rev. Dr. Eric Z. Willman in
This character is a mechanical genius, able to effect repairs, modify  design and operate machinery. While usually the unsung hero behind  the scene, the Mechanical Engineer is often a crucial member of Mecha  recon teams and security units. In remote areas these men and women  are as revered and needed as doctors. Since Zentraedi can not fix their  own machines they sometimes kidnap mechanical engineers, or enlist  the aid of unscrupulous free agents (mercenaries) to repair their aging  and combat damaged Mecha. Mechanical Engineer mercenaries, who  sell their talents to Zentraedi, are considered to be among the worst  traitors to humanity.

The mechanical engineer is not formally trained as Mecha pilots, but  can select Mecha skills among the "other" skills available. Their  mechanical familiarity with Mecha provide them with + 10% to pilot  Destroids.

In addition to the O.C.C. skills listed, with bonuses in parenthesis,  the player can select "other" skill areas. These additional skills are  limited only as stated.

Attribute Requirements: I.Q. 7; high P.P. is preferred, but not a  prerequisite.

O.C.C. Skills:

Mechanical Engineering (+ 20%)
Mecha Mechanic (+ 20%)
Weapon Systems (+10%)
Pilot Automobile (+10%)
Computer Operation

Other Skills: Select 16 other skills; at least 2 must be mechanical.

Communications: Any
Domestic: Any (+ 5%)
Electrical: Any ( + 5%)
Espionage: None
Mechanical: Any (+ 15%)
Medical: First Aid or Paramedic (counts as 2 skills)
Physical: Any
Pilot: Any (+ 10%, ground vehicle; +5%, aircraft)
Pilot Related: Any
Science: Mathematics Basic and Advanced only
Technical: Computer and Photo only (+ 5%)
W.P.: Any

Authorized Clearance Upon Assignment: Any land vehicle, aircraft  or Destroid (if the character has the piloting skills); additional tools,  access to a garage and superior equipment, spacesuit, combat body  armor and weapons.

Standard Equipment: Mini-tool pack, portable tool box, flashlight,  3 signal flares, binoculars, protective goggles, air filter, Geigef  counter, utility belt, wrist radio (short range - 8 miles), uniform  and work clothes.

Monthly Wages: 2000 credits per month for enlisted men at levels  1-5; 6th level and higher — 2600 credits. Officers and specialists  (I.Q. bonus or 12th level and up) — 3400-4800 credits per month.  Freelance agents can net anywhere from 2200-6000 credits per month  depending on skill level and need. Zentraedi and human rebels often  barter in gold, gems, weapons, or other goods worth three and four  times that.

Personal Savings: 6D6 x 100