On 11:10 PM by Rev. Dr. Eric Z. Willman in The Zentraedi
The Officer's Battle Pod can be fitted into a sort of booster sled which provides the pod with trans-atmospheric capability, increased mobility and additional protection from a force field. The force field is a variation of the pin-point barrier system on board the SDF-1. The addition of the Armored Vehicle turns the Officer's Pod into a small, space-worthy vehicle that could exist for months in space. The three booster jets makes it almost as fast as the Veritech Fighter. Only the Officer's Pod can be fitted into the Armored Vehicle.
The Tactical Officer's Pod Armored Vehicle
Vehicle Type: Zentraedi Transatmospheric Fighter
Crew: None; the pilot of the Pod controls the vehicle.
M.D.C. by Location:
Thrust Engines (3) — 50 each
Laser Ports (2) — 25 each
*Main Body — 75
** Energy Shield — 100
PLUS: The usual targets on an Officer's Pod, except the legs which are tucked inside the Armored Vehicle.
*Depleting the M.D.C. of the main body will destroy the sled or so called "Armored Vehicle". However, the Officer's Pod will be undamaged, and able to disengage itself from the wreckage of its booster vehicle and continue to attack under its own power.
**Energy shields are built into a handful of Zentraedi vehicles. It can be adjusted to protect specific areas of the pod and vehicle, from front to top to bottom. It can not cover the entire vehicle at one time. Its other limitation is that weapons (front) can not be fired while the shield is engaged to protect the front, which is the pod section. To fire, the shield must be moved to the top or bottom of the vehicle. On the plus side, the energy shield can be moved, disengaged, and re-engaged instantaneously.
Speed: 2280mph (Mach 3.4), or up to 3660mph (Mach 4.8), for short periods, to achieve orbit.
Armored Vehicle's Weapon Systems
1. Multi-Laser Blasters are recessed into the two, side thruster engines. Can shoot straight ahead only.
Primary Purpose: Assault
Secondary Purpose: Anti-Missile
Mega-Damage: 4D10 per blast, per each side (3). Fires in bursts, releasing a dozen pencil thick beams of light.
Range: 4000ft (1200m)
Rate of Fire: Maximum is equal to the number of attacks of the pilot (usually 4 or 5 per melee).
Payload: Unlimited