On 11:05 PM by Rev. Dr. Eric Z. Willman in The Zentraedi
Initial Robotech Master mecha designs for the Zentraedi were massed produced with little thought placed in the defensive capabilities of the unit. The Masters believed that mass quantities of units alone would intimidate most cultures into submission. As such a majority of the Zentraedi designs were meant to be easily massed produced with little though placed in the defensive capabilities of the units.
After the initial battles with the Disciples of Zor and the continuing conflict with the Invid, the Robotech Masters came to the realization that quality possesses its own quantity. The Masters had always valued their officers more than the common soldiers by providing them more advanced and capable mecha and therefore it was no surprise that the first updates to the Zentraedi arsenal would be to the officer's mecha.
The Robotech Masters designed their combat officers with sufficient aggressiveness that often commanders of Zentraedi battlefleets would join their troops on the front lines, this was later demonstrated with Khyrons abandonment of the bridge for the glories of the cockpit. The second upgrade to the standard Glaug officer pod was the Gilouza Glaug Commander Pod. The Gilouza was even more heavily armored than the Ex Glaug. The only short range weaponry was the addition of two Glatrlan Diwhaug short range missile launchers designed for defensive purposes only. Otherwise, the Gilouza is armed with extremely long range, greater than 10 kilometer, particle beam cannons and laser weaponry. Due to the incredible energy requirements needed to fire all of the energy based weaponry two Xot'zerr-7c-DCr protoculture generators were added to the mecha. Even the addition of two generators limits the number of weapons that a pilot can fire at any given time. The main weapon of the Gilouza is a top mounted T'zer Liomentro laser cannon which is capable of firing 30 MJ laser burst out to 20 kilometers.
The Robotech Masters commanded that those who are given the honor of piloting these mecha are too valuable to to die in simple mecha combat, as a result they are commanded to remain at least 10 kilometers behind the front lines and use the long range laser and particle beam weaponry to attack their enemy from a distance. Only five were built and all were included in Commander Kergen Krashavera's border fleet. All were believed to have been destroyed during various conflicts
RPG STATS
Vehicle Type: One person all weather ground combat mecha
Class: Zentraedi Variable Mecha
Manufacturer: Robotech Masters
Crew: One pilot
MDC BY LOCATION:
Location Gilouza Glaug
Top Particle Beam Cannon 125
Arm Particle Beam Cannons (4) 75 each
Weapon Arms (2) 200 each
Arms (2) 75 each
Hands (2) 25 each
* Sensor Eye 100
Legs (2) 250 each
** Engine Thrusters (2) 150 each
*** Main Body 350
NOTES:
(*) Destroying the sensor eye of the Gilouza Glaug will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal) and radar; however, communications will be unaffected. Attackers are -6 to strike
(**) Destroying the engine thrusters will reduce the top speed of the Gilouza Glaug by 50% in the atmosphere. Destruction of both thrusters will cause the mecha to crash in the atmosphere and reduce the pod to thrusters only in space.
(***) Destruction of the main body will destroy the mecha.
SPEEDS:
FLYING:
2676mph (Mach 4) with a 60 mile ceiling in Jet Fighter mode.
670mph/Mach 1 (1078kmph) maximum, and as slow as a complete hover in Guardian mode.
RUNNING:
200 kph
LEAPING, SOLDIER CONFIGURATION:
150 m with boosters
STATISTICAL DATA:
HEIGHT:
21.5m
WIDTH:
9.5m
LENGTH:
13.1m
WEIGHT:
61.0 metric tones
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
None
POWER PLANT:
2 x Xot'zerr-7c-DCr protoculture generator with multiple protoculture canisters
PROPULSION IN SPACEBORNE OPERATIONS:
Engines: two Z'treni 16 plasma-shock expansion thrusters in the back, output 375 kN and a maximum sustained output of 254 kN.
DELTA V:50 kps
GENERATOR ENDURANCE:15 days of continuous use
WEAPON SYSTEMS:
1 x T'ZER LIMENTRO ASSAULT LASERS LASER: The Gilouza Glaug mounts an advanced assault laser on the top of the unit instead of the traditional particle beam cannons found on other Glaug models. Particle beam cannons lose their coherence due to the inherent repulsion of the charged particles themselves. As a result, particle beams have a maximum range of 15 kilometers. Although the T'Zer has a lower damage potential than a similarly configured particle beam, it is capable of firing 30 MJ of laser energy accurately up 20 kilometers. The Z'zer is powered by its own Xot'zerr-X-7 micro protoculture generator which can provide power for up to 20 shots per minute.
PRIMARY PURPOSE: Assault/Defense
SECONDARY PURPOSE: Anti-mecha
RANGE: 20000 m
DAMAGE: 3D4x10
RATE OF FIRE: Up to 5 times per melee
PAYLOAD: Unlimited
2 x MAKRAL TSZIKATRO-07c PARTICLE BEAM CANNON: Two Makral Tszikatro 05 particle beam cannons are mounted in either arm. These weapons are the carbine version found on the Ex Glaug, hence they have a lower damage potential and a lesser maximum range. Both of these weapons fire particle beam with yields up to 30 MJ out to 9,000m. The weapon is powered directly from the mecha's main energizers and can fire at up to 20 times per minute.
PRIMARY PURPOSE: Assault/Defense
SECONDARY PURPOSE: Anti-mecha
RANGE: 9000 m
DAMAGE: 2D6x10
RATE OF FIRE: Up to 5 times per melee
PAYLOAD: Unlimited
2 x MAKRAL MARTSZUR-4 (PB-10): Two Makral Martszur particle beam cannons are mounted in both arms of the Gilouza Glaug under the Makral Tszikatro particle beam cannons. Each cannon fires 9.5 MJ of particle energy every second; however, do to energy constraints the Makral p-beams can not fire simultaneously with the upper Makral partical beams.
PRIMARY PURPOSE: Assault/Defense
SECONDARY PURPOSE: Anti-mecha
RANGE: 1200 m
DAMAGE: 1D4*10 MDC per single blast
RATE OF FIRE: Equal to the total number of H-to-H attacks
PAYLOAD: Unlimited
2 x GLATRLAN DIWHAUG SHORT RANGE MISSILE LAUNCHERS: Two short range missile launchers are mounted on either side of the main body. Each launcher holds 12 short range Maggot universal dogfight missiles. The incorporation of missiles to the Gilouza Glaug is for defensive purposes only.
PRIMARY PURPOSE: Assault/Defense
SECONDARY PURPOSE: Anti-mecha
RANGE: Varies typically 10 km
DAMAGE: Varies with warhead, typically 1D6*10 MDC
RATE OF FIRE: One at a time or in volleys of 2, 4, 6, or 12
PAYLOAD: 12 per launcher for a total of 24 short range missiles
HAND TO HAND COMBAT:.
Restrained Punch 1d6*3
Full Punch: 2d6*3
Power Punch: 2d6*3+12
Tear or Pry: 1d6*3
Kick: 1d6*3
Leap Kick: 2d6*3
Body Block/Tackle: 2D6*3.
Stomp: 1d4*3 MDC (only effective against small objects)
STANDARD EQUIPMENT FOR GILOUZA GLAUG:
COMBAT COMPUTER: The combat computer can identify and track 48 targets.
X-BAND VBPS3-SS RADAR: The Gilouza Glaug possesses a long range X-band radar with a range of 250 km
EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
LASER TARGETING SYSTEM: Range: 50 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
OPTICS: Telescopic optics (x10 magnification)
VBPS3-SS: Radar Warning Receiver (RWR)
VBPS3-SS: Infra-Red Warning Receiver (IRWR)
RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
LOW POWER BROAD BAND SENSOR JAMMER: These systems can be used to jam both sensors and missiles; however the Zentraedi systems are no where near the effectiveness of the REF or the Robotech Masters
VBPS3-SS: Active sensor jammer
VBPS3-SS: Chaff and flare dispenser, 50 chaff and 50 flares are stored in each leg.
COMBAT BONUSES FOR GILOUZA GLAUG
3 attacks per melee (plus those of the pilot)
+2 to roll with the punch
+3 to strike
+2 to parry
+3 to dodge
Critical strike are the same as the pilot's hand to hand
One additional attack at levels 5 and 10