On 11:26 PM by Rev. Dr. Eric Z. Willman in The Robotech Defense Force
The electrical engineer is a character skilled in electronics. In the high-tech world of ROBOTECHTM, this skill and knowledge is greatly needed, and coveted to repair and maintain the Mecha and machinery. So coveted by the technologically ignorant Zentraedi, that electrical engineers are often abducted to service the alien war machine. Un- scrupulous mercenaries, skilled in electrical engineering, can make a fortune aiding the Zentraedi and rebel governments. However, these traitors of humanity are considered to be the foulest fugitives. Being caught conspiring against the United Earth Forces and humanity will lead to imprisonment or death.
The electrical engineer is not formally trained to pilot Mecha, but can select Mecha skills among the "other" skills available.
In addition to the O.C.C. skills provided, with bonuses indicated in parenthesis, the player can select "other" skill areas. These additional skills are limited only as stated.
Attribute Requirements: I.Q. 7; high P.P. is preferred, but not man- datory.
O.C.C. Skills:
Computer Operations (+10%)
Computer Repair (+15%)
Electrical Engineering (+ 15%)
Mecha Electronics (+ 20%)
Read Sensory Instruments (+ 5%)
Basic and Advanced Mathematics (+10%)
Other Skills: Select 16 other skills.
Communications: Any (+ 5%)
Domestic: Any
Electrical: Any (+10%)
Espionage: None
Mechanical: Any (+ 5%)
Physical: Any
Pilot: Any
Pilot Related: Any ( + 5%)
Science: None
Technical: Computer and Photo only (+ 10%)
W.P.: Any
Authorized Clearance Upon Assignment: Any land vehicle, aircraft or Destroid (if the character has the piloting skills required); addi- tional tools, access to a garage and/or laboratory, superior equipment, spacesuit, combat body armor and weapons.
Standard Equipment: Mini-tool pack, portable tool box and tools, flashlight, 3 signal flares, binoculars, protective goggles, air filter, Gieger counter, utility belt, wrist radio (short range - 8 miles), uniform and work clothes.
Monthly Wages: 2000 credits per month for enlisted men at levels 1-5; 6th level and higher — 2600 credits per month. Officers and specialists (I.Q. bonus or 12th level and up) — 3400 to 4800 per month. Freelance agents can net anywhere from 2000-5000 credits per month depending on skill level and need. Zentraedi and human rebels often need electrical engineers and may buy their services in barter for gold, gems, weapons, or other goods or favors usually worth two and three times the freelance rate. Only the mechanical engineer is valued more.
Personal Savings: 5D6 x 100.