On 11:30 PM by Rev. Dr. Eric Z. Willman in Destroids
The Spartan is a non-transformable mecha used for long range attacks and defense. It can be thought of as a walking missile launcher. This mecha's greatest advantage is that it has the most destructive, long range capabilities of any other destroid. It was a major force on the SDF-1, and on Earth against the Zentraedi.
As an artillery support unit, the Spartan is unsurpased, however, it is perhaps the least versatile of all the mecha. It is the second slowest, has no short range defense or secondary weapons system, and not only lacks hands, but also lacks any type of humanoid arm construction or movement, making it extremely awkward in hand to hand combat.
Since the Zentraedi invasion, it has been used primarily as a defensive weapon, but can also function as non-combat workers for construction, hauling heavy loads and demolitions.
The Spartan: Also known as the Phalanx SDR-04-MK XII
Vehicle Type: Destroid
Crew: Two or Three
A.R.: 13
M.D.C. By Location:
Tri-Searchlight — 30
Shoulder Joints— 100
Missile Pods (2) — 150 each
*Main Body — 200
*Depleting the M.D.C. of the main body will shut the mecha completely down.
Reinforced Crew Compartment — 250
Legs —200 each
Note: No Head Unit
Speed: 45mph (72.3kmph)
Height: 39.5ft (12.05m)
Width: 24.6ft (7.5m)
Length: 16ft (5m)
Weight: 47.2 tons
Main Engine: MT 828 Fusion Reactor; Output = 2800 SHP
Weapon Systems
1) The Spartan only has one weapon system — missile launchers mounted on each arm. However, the type of missiles carried can provide a variety of attacks, damage and range. All the missiles are self-guided, long or medium range types.
Primary Purpose: Assault and defense
Secondary Purpose: Anti-Aircraft and construction
Mega-Damage: Varies with type of missile(s). See missile descriptions elsewhere for details on damage and range.
Range: Long and medium range missiles.
Rate of Fire: Can fire volleys of missiles one at a time or in increments of threes, i.e.: 3, 6, 9, or 11, per arm. One volley, regardless of the number of missiles fired in that volley, is equal to one hand to hand attack.
Payload: 22 missiles per each arm for an attack of 44. The missile pod arms can be reloaded with special vehicles and equipment, but requires a full 5 minutes or 20 melees.
Note: The missile pods are capable of 360 degree rotation, can move independently of each other and can fire straight up, if necessary. The Spartan can fire any of the heavy, long range missiles. Usually a mix or variety of missiles will be carried to accommodate a number of circumstances.
2) Optional hand to hand combat is very limited for the Spartan without true arms and hands, but it is not helpless.
Mega-Damage: Swatting Blow — 1D4 M.D.
Body Block — 1D6 M.D.
*Stomp — 1D6 M.D.
*The Stomp with the foot is effective only against small objects of 12ft (3.6m) or smaller.
Note: The Spartan can not jump, leap, kick or climb. Nor can it pick up or carry objects unless they are huge and can be balanced or cradled by the missile pod arms. Maximum carrying weight is 6 tons.
Number of attacks is equal to the total, combined, hand to hand combat skills of the pilot.
Special Equipment: Tri-Level searchlight with visible light and infrared capabilities. Range: 600ft (180m).
WEAPONS COMBAT SUMMARY
Attacks Per Melee: Equal to the pilot's, total, hand to hand skills (mecha and normal).
Missile Launchers Damage and Range vary.
Hand to Hand: Punch, body block, stomp.