ROBOTECH is a sweeping science-fiction anime epic of humans defending their homeworld against alien domination. The saga is told through the eyes of characters caught up in a series of wars that erupts when a mysterious spacecraft crash-lands on Earth at the turn of the millenium.

On 11:20 PM by Rev. Dr. Eric Z. Willman in
Vehicle Type: VT-1D, VF-1A, J and S Veritech Fighters are transformable battloids.
Crew: One in types VF-1A, J and S; seats two in VT-1D (trainer).
Note: A passenger can also fit in the cockpit, but must sit in the pilot's lap.
M.D.C. By Location:
Head Laser Mounts — 24 each
Head — 75
Arms — 75 Hands — 30 each
Legs/Engine Thrusters — 150
*Main Body — 250
Reinforced Pilot Compartment — 200
Retractable Utility Arms — 3 each
Wings — 100 each
Tail — 50 each
GU-11 Gun Pod — 100

* Depleting M.D.C. of main body shuts the unit completely
down.

Speed: 2676mph (Mach 4) with a 60 mile ceiling in Jet Fighter mode. 670mph/Mach 1 (1078kmph) maximum, and as slow as a complete hover in Guardian mode. 60mph (96.5kmph) maximum in battloid mode running; flying in space — 120mph.
Height: 42.6ft (13m) in Battloid mode.
22.3ft (6.79m) in Guardian mode.
16ft (4.87m) in Jet Fighter mode.
Width: 16ft (4.87m) at shoulders in Battloid mode.
25.3ft (7.7m) wing span in Jet and Guardian modes.
Weight: 18.5 tons
Main Engine: FF-2001 fusion turbine in each leg.
Range: Effectively unlimited. The reactor style power source provides enough energy to operate for about five years of continual use. Average life span of power system is 12 years before requiring replenishment of protoculture.

Weapon Systems
1) Jet Fighter High Powered Lasers: A pair of lasers are built into the nose of the Veritech Fighter for aerial dog fighters and assault. They can only be fired when in Jet fighter mode and are limited to a straight ahead line of fire.
Primary Purpose: Assault
Secondary Purpose: Anti-Missile
Range: 4000ft (1200m)
Mega-Damage: 6D6 M.D. per twin blast. Can only fire short bursts.
Payload: Unlimited

2) Laser(s): Mounted on the head when in Battloid mode, but located on the underbelly when in Guardian and Jet Fighter mode. 360 degree rotation. All models have twoattacks per melee or one extended blast.
Primary Purpose: Assault/Defense Weapon.
Secondary Purpose: Tool for cutting.
Range: 2000ft (609m)
Mega-Damage:
VF-1A: 1D4 M.D.,
VF-1J and VT-1D: 2D4 M.D.,
VF-1S: 4D4 M.D.
One, long, extended blast lasts on full melee and does double damage; counts as two attacks that melee and can not be used against fast moving/dodging opponents.
Payload: Unlimited

3) Heavy Missiles: These include proton torpedoes, plasma missiles and reflex missiles. THREE of these large missiles can be mounted on each wing for a total of six. Torpedoes can be all the same or a combination. These are always guided missiles of long range capacity.
Primary Purpose: Assault/defense.
Mega-Damage: Varies with individual missile type. See missile descriptions elsewhere.
Payload: 3 on each wing for a total of 6.
Rate of Fire: Any number up to full payload.

4) Light or Medium Short Range Missiles may be substituted for the long range missiles, but can not be mixed with the long range types. This means the Veritech Fighter can either carry 6 long range missiles or 12 short range missile, not both (no medium range missiles). Warheads vary. See missile descriptions elsewhere for mega-damage, warheads and range. Rate of Fire: 1, 2, 3, 4, 6, or all.
Total number of missiles: 6 on each wing for a total of 12.

5) GU-11, 55mm, three barrel gun pod. A standard issue armament for ALL Veritechs!
Primary Purpose: Assault/defense
Mega-Damage: Does 3D6 short burst, 6D6 long burst or 1D6 x 10 damage for full melee burst.
Range: 4000ft (1200m).
Payload: 200 rounds per clip equals 20 short bursts or 10 long bursts or 5 full melee bursts or any combination thereof. Additional ammo clips can be engaged, but requires ½ a melee, meaning that the player loses half his attacks that melee.

6) Optional Hand to Hand: Punch does 1D6 mega-damage (M.D.) in Battloid mode, 1D4 M.D. in Guardian mode, kick does 1D6 M.D. Stomp does 1D4 M.D., but is limited to targets no more than 12 feet tall. Body flip does 1D4 M.D.

WEAPON COMBAT SUMMARY
Attacks Per Melee: Equal to the combined hand to hand skills of the pilot. Usually 4 attacks at first level.
High Powered Lasers: Available only in Jet Mode; 3D6 M.D., Range: 4000ft (1200m).
Lasers Mounted on Head: 1D4 or 2D4 or 4D4 M.D.; Range: 2000ft (609m).
Short or Long Range Missiles: M.D. and Range vary.
GU-11 Gun Pod: 3D6, 6D6 or 106x10 M.D.; Range: 4000ft (1200m).
Alternate Mode of Attack: Hand to hand punch, kick, stomp or body block.

Note: The Veritech Fighter in Battloid Mode is more agile than its human pilot and can execute any hand to hand combat move, such as jump kick, leap attack, rolls, etc. that the pilot can.