On 11:40 PM by Rev. Dr. Eric Z. Willman in Destroids
The M. A.C. II is the largest, non-transformable, ground cruising mecha ever operated by mankind. It was developed, using the mobile systems of the Destroids, to be a moving fortress. Its design enables it to blast enemy ground troops and repell air assaults as well.
The M.A.C. II's destructive force is tremendous, perhaps equalled only by the Spartan and its array of heavy missiles. However, the practicality of this massive machine in actual combat is questionable. It suffers from poor mobility, the lowest speed of all Destroids, lack of any short range weaponry, lacks hands for articulated work, and its great mass makes it unsuitable for terrains with soft earth, wetlands, or mountainous regions. Only its incredible armor plating saves it from being totally vulnerable to enemy assaults. Consequently, the M.A.C. II is often accompanied by the Excaliber and/or Gladiator to help protect it from close range onslaughts.
Since the Zentraedi assault on the Earth, the M.A.C. II has been restricted to use as an artillery support system. However, they are also used to suppress major Zentraedi and rebel uprisings, and for law enforcement and defense in remote areas.
The M.A.C. II: also known as the Monster; HWR-00-MK II
Vehicle Type: Destroid
Crew: Two or three, but can hold up to 8 additional passengers.
M.D.C. By Location:
Four Main Cannons — 100 per each barrel
Upper Arms — 100
Forearms/Tri-Cannons — 300
Legs — 300
*Main Body — 400
Reinforced Crew Compartment — 250
*Depleting the M.D.C. of the main body will shut the mecha completly down.
Speed: 20mph (32.18kph)
Height: 73.7ft (22.46m)
Width: 31.10ft (9.75m)
Length: 42.7ft (13m)
Weight: 186.3 tons/285.5 tons loaded with missiles and full ammo.
Main Engine: WT-1001 Fusion Reactor, Output = 11500 SHP
Secondary Engine: CT-8P Fusion Reactor, Output = 890 SHP
Weapon Systems
1) Four, 40cm, Automatic Cannons are its main armament. The cannons are mounted on top of the mecha's main body.
Primary Purpose: Assault/defense
Secondary Purpose: Anti-Aircraft
Mega-Damage: 2D6 x 10 M.D. per individual round; blast radius: 20ft (6.1m). Can also fire volleys of 2 or 4 rounds simultaneously
(multiply the number of dice rolled appropriately).
Range: 12 miles (19km) minimum effective range 600ft (183m).
Rate of Fire: Is equal to the total hand to hand skills of the pilot (usually 4 at first level). It must be stressed that one volley, which can be two or four rounds doing as much as 2400 points of M.D. damage, is considered to be only one of the total attacks per that melee. See the volley description under Mecha Combat.
Payload: Each of the FOUR guns can fire TEN rounds each for a total of 40 rounds. The big guns can be reloaded, but proper equipment and training is required. To fully reload takes 10 minutes (40 melees) per each gun.
Note: The four cannons can be raised up and down in a 60 degree arc. They are not capable of independent movement, which means all four must be positioned simultaneously.
2) Tri-Laser Cannons comprise both arms. These weapons provide the M.A.C. II with a barrage of long range assaults against enemy aircraft and ground troops alike.
Primary Purpose: Anti-Aircraft
Secondary Purpose: Assault and defense
Mega-Damage: Fires in volleys of THREE, doing 3D4 x 10 M.D. per each volley.
Range: 10 miles (16km)
Rate of Fire: Is equal to the total hand to hand skills of the pilot
(usually 4 at first level).
Payload: Unlimited
3) Optional, Triple-Barrel, Anti-Ground Missile Launchers. The original design of the M.A.C. II had the laser arms fitted with missile launchers. Advancements in technology enabled scientists to replace the missile launcher arms with the less limited lasers. However, the M.A.C. II's modular design allows for it to be fitted with either type of arms.
Primary Purpose: Assault/Antipersonel
Secondary Purpose: Defense
Mega-Damage: Varies with the specific type of short, medium or long range missiles fired.
Range: Varies with missile type.
Rate of Fire: Individually, in pairs, or three fired simultaneously (one attack).
Payload: 12 per each arm for a total of 24. Can be reloaded with proper equipment, but takes five minutes (20 melees).
4) Optional Hand to Hand Combat: Although limited by its size, weight and design, the M.A.C. II can be as deadly in close combat as any of its fellow Destroids.
Mega-Damage: Punch — 2D6
* Stomp — 3D4
*The M.A.C. II's incredible size makes it able to stomp/step on objects up to 24ft (7.3m) tall. Its weight provides for its significant damage by stomp and punch.
WEAPONS COMBAT SUMMARY
Attacks Per Melee: Equal to the combined hand to hand skills (mecha and normal hand to hand) of the pilot.
Four, 40cm Auto-Cannon: 2D6x10 M.D.; Range: 12 miles (19km).
Tri-Laser Cannons: 3D4 x 10 M.D.; Range: 10 miles
Alternative Modes of Attack
Triple barrel missile launcher: Damage and Range varies with missile
type; pay load 24.
Hand to Hand: Punch or Stomp.