On 11:30 PM by Rev. Dr. Eric Z. Willman in The Zentraedi
This combat pod is identical to the Light Artillery Battle Pod, except that it can launch heavy, longer range missiles. Like its Light Artillery kin, the missile launchers additional weight and awkwardness slows the maximum speed of the Battle Pod by about half. Generally, one out of every 24 or 30 Tactical Battle Pods is a Heavy Artillery unit. Exact numbers vary with specific situations.
The Heavy Artillery Battle Pod
Also known as the Regult, Heavy Artillery Combat Pod
Vehicle Type: Zentraedi Mecha
Crew: One
M.D.C. by Location:
Particle Beam Cannons (2) — 25 each
Auto-Cannons (2) — 25 each
Missile Launcher (2) — 50 each
**Missile Launcher Pivot — 30
*Main Body — 50
* Depleting the M.D.C. of the main body means the pod is completely destroyed and useless. The pilot is likely to be slain.
**The missile launcher pivot is the thin, but tough, connecting unit that holds and turns the missile launcher pods. Attackers are — 2 to strike the pivot, even on a called shot.
Speed: 80mph (128.7kmph), fully loaded; lOOmph (160.9kmph) with missiles expended, or 600mph (945.4kmph), flying in space.
Height: 62.7ft (19.1m)
Width: 26.6ft (8m)
Length: 27.2ft (8.3m)
Weight: 41 tons
Main Engine: Reactor type; output 1.3 GGV
Weapon Systems
Note: The weapon systems are identical to the Light Artillery Battle Pod. The only difference is the type of missiles launched. The heavy missile launcher can fire any type of medium range missile. Missile type is usually limited to the most destructive warheads. The missile pods are mounted on a pivot that can rotate, side to side or up and down within an 180 degree arc.
Primary Purpose: Assault
Secondary Purpose: Anti-Aircraft
Mega-Damage: Varies with specific missile type.
Range: Varies, but, usually, about 50 miles.
Rate of Fire: One at a time, or in volleys of two.
Payload: 4, medium range missiles.
WEAPON COMBAT SUMMARY
Attacks Per Melee: Equal to the combined hand to hand of the pilot.
Particle Beam Cannon: 4D10 M.D.; Range: 4000ft (1200m)
Auto-Cannon: 1D6, 2D6 or 4D6 M.D.; Range: 2000ft (600m)
Missile Launcher: Damage and range varies.
Optional Hand to Hand: Kick, stomp or body block.