ROBOTECH is a sweeping science-fiction anime epic of humans defending their homeworld against alien domination. The saga is told through the eyes of characters caught up in a series of wars that erupts when a mysterious spacecraft crash-lands on Earth at the turn of the millenium.

On 11:23 PM by Rev. Dr. Eric Z. Willman in
The military specialist is highly trained in combat and espionage.  Their specialized background may include demolitions, sniper, espion- age, weapons and piloting (such as assault helicopters, etc). They are  the brave men and women assigned to reconnaissance, intelligence  gathering, tracking fugitives, infiltrating enemy strongholds and clan- destine operations.

The military specialist's training does not include Mecha. However,  the character can learn to pilot any Destroid by selecting Mecha skills  among the other skills available. Most will avoid the larger, artillery  type Mecha, sticking with the more versatile Destroids, like the  Gladiator and Excaliber. Veritech Fighter skills are NOT available,  even to the specialist.

In addition to the O.C.C. skills listed with bonuses, the player can  select "other" skill areas. These additional skills are limited only as  stated.

Attribute Requirements: I.Q. 10, P.P. 10

O.C.C. Skills:

Intelligence (+ 20%)
Interrogation (+10%)
Pilot Automobile
W.P. Revolver
W.P. Semi and Fully Automatic Rifle
Hand to Hand Expert or Martial Arts (choose one)

Other Skills: Select 18 other skills; at least 4 must be espionage, 2 -  physical, and 2 additional W.P.

Communications: Any
Domestic: Any
Electrical: Basic Electronics only
Espionage: Any (+ 15%)
Mechanical: Auto or Aircraft Mechanics only
Medical: First Aid or Paramedic only ( + 5%)
Physical: Any (+ 10% on any skill percentages, like prowl)
Pilot: Any
Pilot Related: Any
Science: Mathematics basic
Technology: Any; including demolitions, + 15% on Demo
W.P.: Any

Authorized Clearance Upon Assignment: Energy weapons, land  vehicles, aircraft, Mecha, explosives, heavy weapons, surveillance  equipment; personal and special equipment, such as lock picking- tools, camera, optics, etc,

Standard Equipment: Personal vehicle (car or motocycle), revolver  (high caliber) for side-arm, semi or fully automatic rifle, wrist radio  (short range - 8 miles), uniform, helmet, binoculars, flashlight,  knife and combat body armor.

Monthly Wages: 2000 credits per month for enlisted men at levels  1-5; 6th level and higher — 2500 credits per month. Officers make  as much as 3000-4000 credits per month. Experts and expert free  agents can make outrageous amounts of money, 6000-36,000 per  job, depending on the dangers, area of expertise and circumstances.  Freelance agents are generally of anarchist, unprincipled or evil  alignments. Such mercenaries are usually looked upon with disdain.

Personal Savings: 4D6 x 100.