ROBOTECH is a sweeping science-fiction anime epic of humans defending their homeworld against alien domination. The saga is told through the eyes of characters caught up in a series of wars that erupts when a mysterious spacecraft crash-lands on Earth at the turn of the millenium.

On 11:00 PM by Rev. Dr. Eric Z. Willman in

Initial Robotech Master mecha designs for the Zentraedi were massed produced with little thought placed in the defensive capabilities of the unit.  The Masters believed that  mass quantities of units alone would intimidate most cultures into submission.  As such a majority of the Zentraedi designs were meant to be easily massed produced with little though placed in the defensive capabilities of the units.  

After the initial battles with the Disciples of Zor and the continuing conflict with the Invid, the Robotech Masters came to the realization that quality possesses its own quantity.  The Masters had always valued their officers more than the common soldiers by providing them more advanced and capable mecha and therefore it was no surprise that the first updates to the Zentraedi arsenal would be to the officer's mecha.  

The first design that was created was the Ex Glaug, or the Enhanced Officer's Pod.   Outwardly, it is similar in appearance to the standard Glaug; however, the 'Ex' possesses 200% more armor in the legs and main body.  The  top mounted particle beam cannon was upgraded to the more powerful Makral Tszikatro 07 model.  The lower arm autocannons were replaced with two additional Makral Martszur-4 particle beam cannons.  This allowed the Ex Glaug to fire 40 MJ in a combined burst from all four arm mounted weaponry.  The underbody autocannons were replaced with two X'leryt Munta lasers to be used primarily in an anti-missile/personal role.  The missile load was increased to include 24 short range Maggot missiles stored in two launchers in the rear of the mecha.  Design simulations showed the the Ex Glaug could destroy any  mecha in less than 5 seconds of combined particle bursts. 

Some 500 Ex Glaugs were produced and all were placed with the the Border 27 Reconnaissance Fleet, led by Commander Kergen Krashavera.

RPG STATS

Vehicle Type: One person all weather ground combat mecha
Class: Zentraedi Mecha Armor
Manufacturer: Robotech Masters
Crew: One pilot

MDC BY LOCATION:

Location Ex Glaug
Top Particle Beam Cannon 100
Arm Particle Beam Cannons (4) 50 each
Weapon Arms (2) 200 each
* Under mounted Laser Cannons (2) 25
** Sensor Eye 75
Legs (2) 200 each
*** Engine Thrusters (2) 100 each
**** Main Body 300
 
NOTES: 
(*) Attackers are -3 to strike

(**) Destroying the sensor head of the Ex Glaug  will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal) and radar; however, communications will be unaffected.  Attackers are -6 to strike

(***) Destroying the engine thrusters will reduce the top speed of the Ex Glaug by 50% in the atmosphere.  Destruction of both thrusters will cause the mecha to crash in the atmosphere and reduce the pod to thrusters only in space.

(****)  Destruction of the main body will destroy the mecha.

SPEEDS:
FLYING:
2676mph (Mach 4) with a 60 mile ceiling in Jet Fighter mode. 
670mph/Mach 1 (1078kmph) maximum, and as slow as a complete hover in Guardian mode. 
RUNNING:250 kph
LEAPING, SOLDIER CONFIGURATION:185 m

STATISTICAL DATA:

HEIGHT:19.5m
WIDTH:8.5m
LENGTH:12.4m
WEIGHT:55.0 metric tonnes
PHYSICAL STRENGTH:Equal to a P.S. of 60
CARGO:None
POWER PLANT:1 x Xot'zerr-8-DCr protoculture generator with multiple protoculture canisters
Propulsion in Spaceborne operations:
Engines: two Varrebotsz type 14  plasma-shock expansion thrusters in the back, output 370 kN and a maximum sustained output of 250 kN.
Delta V:50 kps
Generator Endurance:15 days of continuous use

WEAPON SYSTEMS:

1 x MAKRAL TSZIKATRO-07 PARTICLE BEAM CANNON:  The Ex Glaug mounts an advanced version of the Makral Tszikatro 05 particle beam cannon found on the Glaug Officer Pod.  This weapon is unit to the Ex Glaug battlepod  and can fire particle beam with yields up to 40 MJ out to 10,000m.  The weapon is powered directly from  the mecha's main energizers and can fire at up to 20 times per minute. 
PRIMARY PURPOSE: Assault/Defense
SECONDARY PURPOSE: Anti-mecha
RANGE: 10000 m
DAMAGE:  3D6x10
RATE OF FIRE: Up to 5 times per melee
PAYLOAD: Unlimited

4 x MAKRAL MARTSZUR-4 (PB-10):   Four Makral Martszur particle beam cannons are mounted in both arms of the Ex Glaug.  The lower two cannons replace the venerable, and largely ineffective, Moldile Lunaditsz 95 autocannons.  Each cannon fires 9.5 MJ of particle energy every second.  
PRIMARY PURPOSE: Assault/Defense
SECONDARY PURPOSE: Anti-mecha
RANGE: 1200 m
DAMAGE: 1D4*10 MDC per single blast
RATE OF FIRE: Equal to the total number of H-to-H attacks
PAYLOAD: Unlimited

2 x X'LERYT MUNTA LASERS:  Two medium range lasers are mounted under the chin of the Ex Glaug in place of the Moldile Tszan 83 autocannons. Each laser is capable of firing single shots of 3.6 kJ accurately out to 1500m.  The weapon is powered directly from the main protoculture generators providing  enough power to fire the cannons 40 times per minute.   
PRIMARY PURPOSE: Anti-Missile
SECONDARY PURPOSE: Assault
RANGE: 1500 m
DAMAGE: 3D6 MDC per single blast
RATE OF FIRE: Equal to the total number of H-to-H attacks
PAYLOAD: Unlimited

2 x GLATRLAN DIWHAUG SHORT RANGE MISSILE LAUNCHERS:   Two short range missile launchers are mounted on either side of the main body.  Each launcher holds 12 short range Maggot universal dogfight missiles.  
PRIMARY PURPOSE: Assault/Defense
SECONDARY PURPOSE: Anti-mecha
RANGE: Varies typically 10 km
DAMAGE: Varies with warhead, typically 1D6*10 MDC
RATE OF FIRE: One at a time or in volleys of 2, 4, 6, or 12
PAYLOAD: 12 per launcher for a total of 24 short range missiles

HAND TO HAND COMBAT:
Restrained Punch 1d6*3
Full Punch:  2d6*3
Power Punch:  2d6*3+12
Tear or Pry:  1d6*3
Kick:  1d6*3
Leap Kick:  2d6*3
Body Block/Tackle: 2D6*3.
Stomp: 1d4*3 MDC (only effective against small objects) 

STANDARD EQUIPMENT FOR EX GLAUG:

COMBAT COMPUTER: The combat computer can identify and track 48 targets.

X-BANDVBPS2-SS RADAR: The Ex Glaug  possesses a short range radar with a range of 200 km

EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.

HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.

LASER TARGETING SYSTEM: Range: 50 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.

LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.

OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.

OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
OPTICS:  Telescopic optics (x10 magnification)

VBPS2-SS:  Radar Warning Receiver (RWR)

VBPS2-SS: Infra-Red Warning Receiver (IRWR)

RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.

LOW POWER BROAD BAND SENSOR JAMMER: These systems can be used to jam both sensors and missiles; however the Zentraedi systems are no where near the effectiveness of the REF or the Robotech Masters

VBPS2-SS:  Active sensor jammer

VBPS2-SS: Chaff and flare dispenser, 50 chaff and 50 flares are stored in each leg.

COMBAT BONUSES FOR EX GLAUG: 
3 attacks per melee (plus those of the pilot)
+2 to roll with the punch
+3 to strike
+3 to parry
+4 to dodge
Critical strike are the same as the pilot's hand to hand
One additional attack at levels 5 and 10